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Nov 14, 2014 This is the individual PAK file for the shareware version of Quake. It is the latest version available. This file was taken from a fresh install of the Quake shareware release. The shareware come with the first episode 'Dimension of the Doomed'. A platform-specific Quake engine, which is the program you run to actually play Quake. The platform-independent game data archives pak0.pak (required) and pak1.pak (usually optional). The soundtrack, which normally exists as audio tracks on the original Quake CD-ROM, which you can leave in.
Introduction
It seems that every 3D Shooter has a file or files whichcontains all of the game's graphics, levels, sounds, sprites,etc... Let's see, Doom, Doom II, Heretic, and Hexen with .wadfiles, Dark Forces with .gob files, and Duke Nukem 3D with .grpfiles. Well, Quake is no exception. It uses two .pak files thatcontain all of the game's data. The two pak files that Quake usesare Pak0.pak, which contains everything as the Shareware version,and Pak1.pak, which contains the rest of the information for theregistered version which the Shareware version does not. The Pakfile is like a Zip file that when unzipped, or unpacked, goesinto directories containing the information. Here's anillustration of the Pak file is made up.
It seems that every 3D Shooter has a file or files whichcontains all of the game's graphics, levels, sounds, sprites,etc... Let's see, Doom, Doom II, Heretic, and Hexen with .wadfiles, Dark Forces with .gob files, and Duke Nukem 3D with .grpfiles. Well, Quake is no exception. It uses two .pak files thatcontain all of the game's data. The two pak files that Quake usesare Pak0.pak, which contains everything as the Shareware version,and Pak1.pak, which contains the rest of the information for theregistered version which the Shareware version does not. The Pakfile is like a Zip file that when unzipped, or unpacked, goesinto directories containing the information. Here's anillustration of the Pak file is made up.
- Quake II 3.14 Demo Full version game data can be optionally included by copying the retail baseq2pak0.pak(175 MB) from your original Quake II CD or game folder and then placing the file next to the downloadable setup program before proceeding with the installation.
- 340 rows The pak0.pak file that comes with Quake is required by all Quake engines. It contains the maps, models, programs, sounds, and skins required to play Quake Episode 1, Dimension of the Doomed. It is expected to be in the ID1 subfolder of the Quake root folder. PAK files are typically named pak0.pak, pak1.pak, pak2.pak, and so on.
I'll explain whats in each folder now. The gfx folder containsall of Quake's menu and console graphics(.lmp). The maps foldercontains all of Quake's maps(.bsp). The progs folder contains allof Quake's 3D Models (.mdl), Configuration Files (.cfg), ScreenShots (.pcx), and the progs.dat file, if you have some QuakeCyou want to use, place the Progs.dat file where it is as shown inthe picture. You can create a .pak file yourself, but sometimesthere are certain things that won't work in Quake when packed.
Creating a Pak File
Creating a .pak file is simple. Just download and execute my Setup Batch Filewhich sets up Quake for running add-ons easily. Aftercreating all the files you want to use for Quake, put them in theproper directory and then use AdQuedit,and get the Manuel,select the root directory and go to File>Create Pack. That waseasy was'nt it? Note that if you choose to create a .pak filem then all the folders and files must begin with lower-case letters. AdQuedit will build a .pak file with capital letters but Quake won't run it. PakExplorer will make files lower-case automatically. I really reccomend getting PakExplorer.This great little utility is better for creating .pak's because of features such as browsing and inserting more stuff without having to pack thewhole thing again, but be careful when dragging files out because it moves them out, not copies, and will cause Quake to crash if it can't find a required file. My example contains a .pak file with examples of everything on my editing pages, so if you want the stuff in it or any other .pak file, you're all set!
Creating a .pak file is simple. Just download and execute my Setup Batch Filewhich sets up Quake for running add-ons easily. Aftercreating all the files you want to use for Quake, put them in theproper directory and then use AdQuedit,and get the Manuel,select the root directory and go to File>Create Pack. That waseasy was'nt it? Note that if you choose to create a .pak filem then all the folders and files must begin with lower-case letters. AdQuedit will build a .pak file with capital letters but Quake won't run it. PakExplorer will make files lower-case automatically. I really reccomend getting PakExplorer.This great little utility is better for creating .pak's because of features such as browsing and inserting more stuff without having to pack thewhole thing again, but be careful when dragging files out because it moves them out, not copies, and will cause Quake to crash if it can't find a required file. My example contains a .pak file with examples of everything on my editing pages, so if you want the stuff in it or any other .pak file, you're all set!
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Table of Contents
Quake Installation
This process depends if you own a physical copy of Quake or if you downloaded it.
Physical copy
Since there were various releases of Quake around this is not as straightforward as you might have hoped. TODO, someone get guides like these into the wiki: http://mhquake.blogspot.com/p/installing-quake-using-dos-box.html & http://icculus.org/twilight/darkplaces/readme.html#HowToInstallQuake_Windows
Downloaded copy
Verification
You should now have Quake installed.
Let's call the directory where Quake is installed the 'Quake directory' from now on. So for example your Quake directory is 'C:Quake' or '/home/ranger/ games/quake/'. If you do not know where it is, try searching for a file called pak0.pak. It should be inside a directory called id1 which itself is inside your Quake directory.
Inside the Quake directory there might be some files, these will not be needed. However there must be a directory 'id1' and inside that directory must be at least a file called pak0.pak and if you own the full version of Quake also a file called pak1.pak.
Filename | Size | md5sum |
---|---|---|
pak0.pak | 17M (that is 18689235 bytes) | 5906e5998fc3d896ddaf5e6a62e03abb |
pak1.pak | 33M (that is 34257856 bytes) | d76b3e5678f0b64ac74ce5e340e6a685 |
Quake Shareware Pak
Is that the case? Excellent! If not, go find the pak0.pak and pak1.pak files on your media and create a file structure like that. If you cannot find them, start from the beginning or ask in the forum.
If you want to learn a bit about the directory and file structure of Quake then read on. If not, skip to the next step: Quake Configuration
The file/directory structure
Quake Pak Files Download
A raw Quake installation consists of two elements:The executable (we call it engine) and the game data. The executable (usually) expects the game data to be in a directory on the same level as itself. In the case of the original game you need to have some .exe file in your Quake directory and a directory called id1. This is the game directory. Inside the id1 directory there are the .pak files. These contain the game data (levels, sounds, models, etc.). Think of them as archives, like ZIP but uncompressed).
Quake 1 Pak Files
By default Quake tries to load game data from the id1 directory when it launches.
Quake Pak Download
Some mods do not bother with putting their data into pak files, they instead dump all their files straight into their game directory.